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Handling of connection issue

I was playing in train. And I lost connection for a minute or so. Lichess just ended the game and said player left the game. Why would you do that? Let it just timeout. My rating drop in a winning game.
You have a certain time pool to reconnect to the game. If you don't reconnect in that time, the game may get forfeited (or the opponent has the option to wait, or claim the point, or a draw).

I can understand the argument that you still had time on the clock, but for practical reasons games are now usually ended before. People were tired of waiting for their opponent to return, which they rarely did.

The time pool is big enough for a usual reconnect. In case of a longer disconnection like in your case, this may simply not be long enough.
Every single time I am on a train this occurs to me too. I like playing here but I'm getting sick that after 1 minute the server disconnects me and says that I am in danger of a temporary ban. It's not my fault that connection sucks, I lost hundreds of rating points due to that. And yes, after maximum 2 minutes my connection comes back.
Is it really that hard for the server to check and see that I have low connection?
Fun fact: at least once a week, someone complains loudly that lichess should kick disconnected players much faster (and punish harshly for "wasting their time"). So while I would agree with you that the timeout should be at least few minutes (to cover common problems like rebooting a router), the opinions clearly differ.
I too find that trains are quite obstinate when compared to most other objects.
If we @Red-XIII said in #3:
> It's not my fault that connection sucks

Well, I would say technically it is. You cannot go into a store, grab the food and run without paying because "not my fault, my brother didn't give me my money". Yes, the connection problem is not your fault, but playing with that connection is your choice.

> Is it really that hard for the server to check and see that I have low connection?

Actually, it's not that trivial. When I think of my train rides, it often goes very well for quite some time, and then it drops out for a couple of minutes.

I do agree it is quite annoying, as the time on the train would be very well spent playing chess. And when I do, I always have very mixed feelings about it.

If the main point for the reconnect grace period is to protect from rage quitters, one might think about using a more relaxed version of it (especially for rapid or classical), maybe limited to players with a good "game finish reputation".
@nadjarostowa said in #6:

> I do agree it is quite annoying, as the time on the train would be very well spent playing chess. And when I do, I always have very mixed feelings about it.

Precisely. The only time I can play rapid and long games is during these long trips. I know that playing with the risk of low connection is my choice, but the alternative is to not play.

Since this happened many times, I was getting frustrated. I did not know that it wasn't trivial to check for the connection power.
My message list if full of texts of me saying "sorry I did not mean to disconnect, I am on a train."
The whole world knows when I travel on a train now.
It might be worth having that as a shortcut at the start of the game...

"I am currently on a train. If I got disconnected, I would appreciate waiting for me to come back online."

After all, it's their choice to press the "claim victory" button, and most people are nice. Knowing the circumstances may help. Of course, for some it will be just free Elo.
@nadjarostowa said in #2:
>
While your point makes sense for rapid games, forfeiting a blitz game might be a bit harsh considering the short remaining time.